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Age of wonders planetfall mods
Age of wonders planetfall mods





age of wonders planetfall mods
  1. #Age of wonders planetfall mods install#
  2. #Age of wonders planetfall mods mod#

  • This file has a lot of text, so you’ll have to use the search feature of your text browser.
  • C:\Users\\Documents\Paradox Interactive\Age of Wonders Planetfall\Log\GameTriggers#_#.txt.
  • Check your Logs folder for a new file ‘GameTriggers#_#.txt’.
  • To do so: Scroll down in the Launcher and select the Launch button for ‘Open game in debug mode’
  • Now try out the script again, but this time start the game Debug Mode.
  • Edit this file with notepad, and add paste the following in there:.
  • age of wonders planetfall mods

    C:\Users\\Documents\Paradox Interactive\Age of Wonders Planetfall\Config\Game.cfg.However, it is very understandable that something can go wrong.

    age of wonders planetfall mods

    If you follow all steps, then the script should work.Now start the game, start any scenario, end your turn and you should have a Penguin! Yay~!

    #Age of wonders planetfall mods mod#

  • Time for a test run! Make sure your mod is ‘Published’ (In Package Manager: ‘File’ > ‘Publish’, then enable the mod in the launcher.
  • Don’t forget to save the pack! ‘File’ > ‘Save’.
  • Back to the script, click the field and select Penguin.
  • C:\Program Files (x86)\Steam\steamapps\common\Age of Wonders Planetfall\Content\Title\Packs\Species_Penguins\Units_SpeciesPenguins.rpk)

    #Age of wonders planetfall mods install#

    Click the top menu ‘Content’ > ‘Resource Packs’ > ‘Add’ > Navigate to the steam install folder and select ‘Units_SpeciesPenguins.rpk’ (e.g.If you click that, then notice that there are no units to select from. Notice that we did not yet specify which unit should spawn.At this point what you have should look like the following image:.Click ‘Empty Position’ and change it to ‘Hex Pos - Unit Position’, then change ‘Unit with Alias ’ to ‘Core -Leader’, and change ‘Player 1’ to ‘Event Response - Triggering’.This will make sure we are talking about the player who triggered the event, in this case the player whose turn started. Click ‘Side with Alias ’ and change it to ‘Core - Player’, then click ‘Player 1’ and change it to ‘Event Response - Triggering’.Now create a new Action (Right click > New), then choose ‘Unit - Create (Unit Resource)’.

    age of wonders planetfall mods

  • Then click the second number (0) and leave it to ‘Integer - Preset’, but change the 0 to 2.
  • Then click the first number (0) and change it to ‘Integer Current Round’, click ‘Ok’.
  • Now create a new Condition (Right click > New), then choose ‘Type - Integer Comparison’.
  • In the Trigger Editor Create a new Event (Right click > New), then choose ‘Time - Turn Started’, then click ‘Ok’.
  • Set the Type to ‘Automatic’, then click the small orange box in the ‘Trigger Script’ field.
  • Create a new resource of the type ‘Trigger (Script)’.
  • Edit your new resource pack with the Resource Editor: Add a new Settings category.
  • Make sure your new resource pack file is added in the package manager in the following menu: Content > Resource Packs.
  • As described in the modding basics, create a new mod and add a new resource pack file:.
  • For example: When a new turn starts (event), and the new turn is turn 2 (condition), spawn a new unit at the position of the leader of the player whose turn started (action). In short this means upon certain game events, if certain conditions are met, it’s possible to do certain actions. The scripting follows the “Event condition action model” ( ) The game also uses this for custom behavior to add flavor at certain events, or in campaigns. Planetfall has a simple scripting system that enables to create custom game behavior inside a normal generated planet.







    Age of wonders planetfall mods